Implementation of inverse kinematic algorithms – each arm will move towards the pink cube using cyclic coordinate descent if the cube is within striking distance (if it’s not, the arm will reach towards a random point on the map). The pink cube is moved by the player through the maze – if the player is hit by a red sphere, the player will be moved back to the start of the level. (The maze generation was designed by a partner.)
Unfortunately, the files for this were lost, but here's a code snippet.